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home : reviews : Matrox Parhelia 512 Review : page 2

Written by Benjamin Sun
Edited & Posted by Giovanni Glass
October 17, 2002

Benchmark Setup
  • Intel P4 2.0GHz
  • 512MB PC2100 DDR memory
  • i845 motherboard
  • SB Live disabled
  • Parhelia 512 220/275 core/memory using 228 drivers
  • 24x 12x 40x IOMagic CD-RW
  • Afreey 12x 40x DVD-ROM
Benchmarks used
  • Quake3 1.30 Demo 4 max settings
  • CodeCreatures Benchmark
  • 3DMark 2001 SE
  • Sharkmark
  • Chameleonmark
  • Comanche4
  • Aquanox
Quake3 1.30 Demo 4
Quake3 is an oldie but goodie benchmark. While I actually haven't played the game in years, it's still a good indicator of performance with FSAA turned on and anisotropic filtering enabled. Well let's see what the performance is with FAA, anisotropic filtering, and 4x FSAA enabled.

CodeCultures Benchmark
CodeCreatures Benchmark Pro is an excellent DirectX 8.1 benchmark. Because I don't use 1600x1200, and because arbitrary numbers taken from this benchmark don't really interest me, I decided to use 1024x768 and 1280x1024 resolutions for the average fps and polygons/second.

3DMark 2001SE
3DMark 2001SE is still a good artificial DirectX 8 benchmark. While I dislike using it, it's still a decent barometer of performance for video cards. I ran this benchmark at 1024x768 and 1280x1024.

SharkMark is Matrox's own benchmark. In it, nine sharks swim in an imaginary ocean. As the sharks are high polygon and look awesome, I decided to include the benchmark in this review.

ChameleonMark is NVIDIA's test for the pixel shaders on DirectX 8 video cards. There are three different modes, one that's glass, one that's called real, and one called shiny. The glass demo looks like the chameleon is made out of glass. The real mode looks like a real chameleon. Finally the shiny mode looks like a chameleon that's shiny.

Aquanox was released last year by Massive Entertainment. While the benchmark (Aquamark) isn't totally indicative of in-game performance, it's a great test for pixel shader games.

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